Squarelaxy Unity alpha

May 8th, 2015

Squarelaxy Unity is in early development, tho we already have our first players test the game.

Updates on Squarelaxy Unity are going to be posted on squarelaxy.com/unity

Update – 0.2.1.8

March 15th, 2014
  • Fixed that new levels could  not  be save more than once (you had to rejoin)
  • Bug fixes

Update – 0.2.1.7

March 14th, 2014
  • Favorite levels
  • Mute/Unmute SFX
  • 2 new chat commands (/fps, /mem)
  • Bug fixes

Update – 0.2.1.6

March 11th, 2014
  • Leveling up fixed
  • Added Ban system and auto-banning
  • Successive kills time decreased to 3.5 seconds (down from 5)
  • Team Deathmatch: Team members are no longer invisible when getting “Invisible” powerup
  • Team Deathmatch: Teams are now colored in scoreboard
  • Added ladder slide
  • Racing: Camera will now be set to spawn point before start
  • Picking a key will now remove other keys of same color
  • Username will now be locally stored for log in
  • Trampoline now has animation
  • Minor bug fixes

Update – 0.2.1.4

March 10th, 2014
  • Racing mode fixed (other players are now visible)
  • In-level sidebar is now closing when any button is pressed
  • Pressing [Escape] will now close Vote box
  • Bug fixes

Beta 2 is open!

March 9th, 2014

I know it took us a lot to open beta 2 again. But we had to rewrite it from scratch again. So here’s our second rewrite on beta 2.

Here’s what’s changed:

  • Performance ( the game isn’t supposed to get laggier with time. )
  • Background queueing for racing mode ( navigate the menus while waiting for players to join )
  • Successive kills time increased up to 5 seconds (from 3)
  • You get out of liquids and climbables easier
  • New apparel
  • Guests are allowed to chat

One more thing, people were teaming up in battleground, so we introduce Team Deathmatch mode